Skeletal Meshes in the Engine: Pt. 1 📅 Oct 5, 2024 · ☕ 4 min read · ✍️ Taylor Setting up a mesh to be boned, skinned, and rigged in UE 5.5
GDC 2022 - Freelancing Tech Art: A Few Do's and Dont's 📅 Sep 9, 2022 · ☕ 0 min read · ✍️ Taylor I gave a talk at GDC '22 about some tips for freelancing tech art!
Dungeon Crawling Project Pt. 2 📅 Jun 1, 2022 · ☕ 2 min read · ✍️ Taylor Tools for quick map making and movement logic
Adding Thumbnails to a Slate Widget 📅 Apr 20, 2022 · ☕ 1 min read · ✍️ Taylor A how-to on adding Thumbnails to a Slate widget in c++
Right-click Context Menu in Slate 📅 Apr 13, 2022 · ☕ 2 min read · ✍️ Taylor A quick how-to on creating a right-click menu in Slate in c++.
Dungeon Crawler Project Pt. 1 📅 Apr 10, 2022 · ☕ 2 min read · ✍️ Taylor Tackling movement in a new prototype project with Blueprint, curves, and UE5.
Creating New Anim Nodes Pt. 2 📅 Mar 27, 2022 · ☕ 14 min read · ✍️ Taylor A dive into creating a new AnimBP node in UE4/5. Pt. 2 covers the design of the node, the order of operations for the node, and the transforming the incoming pose.
Creating New Anim Nodes Pt. 1 📅 Mar 26, 2022 · ☕ 7 min read · ✍️ Taylor A dive into creating a new AnimBP node in UE4/5. Pt. 1 covers creating the node and getting it into the editor.
Creating New mGear Modules 📅 Feb 8, 2022 · ☕ 9 min read · ✍️ Taylor A guide for creating new mGear modules from scratch